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Not an unreasonable thing at all.įinally, you're comparing a few settings tweaks to the removal of an entire mode. Just for the port to include the same as the original. It's just ignored.Īnd I'm not asking for an entirely new feature to this game here. You know how many threads there are with people asking for splitscreen or couch coop games in general? There is demand. But a problem with splitscreen was often 'not enough power to render two games at the same time' which really doesn't hold up here. Why do they do it though? Several reasons. All for people who never play with actual people in the same actual room (no offense intended against online players, depending on the game I play online too, but it's beyond BS that good games are exclusively online or single-player (even hardly that often enough) nowadays. Even consoles are drifting away from this whole concept because online only pushes it away. And sorry but in a game as old (looking) as this one, very high framerates really don't matter (to me). They did not have to build it from the ground up. Remember, you didn't need to give Microsoft $60 a year to play R6V2 online on PC either but this also made a off-line multiplayer experience even more valuable on consoles, where such multiplayer access was otherwise walled off behind an additional paywall.ĭifferent features and limitations for different platforms. But on PC? The PC platform had internet enabled multiplayer down to a science long before the Xbox 360 even existed. Split screen was still expected on consoles, a hold overs from the pre-internet enabled days of Goldeneye and Perfect Dark. If there had been sufficient demand, it would have been there. See Also: the general failure of Steam Machines. When this game was developed and released, split screen simply was not (and even today, largely is not) a feature in-demand on the PC, because so very few PC user are even set up to utilize it. Back when the Xbox 360 was current gen, playing PC games on a TV just really wasn't a thing it was a niche of a niche.
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Well, could you adjust mouse sensitivity on the Xbox 360 version? What about the resolution? Could you uncap the frame-rate or run the game at 120 or 144 hertz? No?ĭifferent features and limitations for different platforms. does anyone know why? Doesn't make sense to me at all. only to launch it just now and find out that there is no split-screen in the PC version. Of course it's not the machine's fault, but I bought this game to play it with a friend like old times. You can try Deimos for yourself today by downloading the Rainbow Six Siege test server, which will be live for the next few weeks until Operation Deadly Omen begins on March 12.Originally posted by DiaborMagics:Why does my potato xbox360 have this in split-screen, but my new machine doesnt :S The only thing he lacks is a dominant assault rifle-he's stuck with the AK-74M, a low-fire rate rifle previously exclusive to Nomad that, for some reason, can't be outfitted with a foregrip and is limited to non-magnified sights. On paper, Deimos has all the ingredients of a popular fragger: He doesn't rely on others to get use from his gadget, has flexible secondary gadgets in frag grenades and hard breach charges, and his scoped revolver is a two-shot-kill to the chest. Positioned outside the map, an experienced player could activate his ping on a roaming Caveria and relay her location to teammates without putting himself (or attacker drones) at risk.Īlthough Deimos seems set to be a roamer's worst nightmare, he's not without hard counters-Mute's jammers and Tubarao's ice canisters will disrupt the tracking, and Vigil can clear the effect with his personal jammer as well. It's a fun cat-and-mouse dynamic based on a few matches I've played with him, but I suspect we'll see Deimos players adopt a far more passive playstyle. The idea is to play him like a duelist hunting down targets and picking one-on-one fights.